Deserved Deception
PLAY IN FULLSCREEN!
A goofy short experience emphasizing the themes of rivalry and betrayal.
CONTROLS
A and D to move
Space to jump.
Hold Shift to sprint
LMB to shoot, scroll wheel to change weapons
E to heal/eat,
C to collect parts.
You are playing the first updated version of the game after the jam ended, which mainly focused on fixing majority of the bugs present and adding quality-of-life features. There is no additional playable content included in this update, although it is planned that there will be in the future versions.
Status | Released |
Platforms | HTML5 |
Author | Chaddest |
Genre | Platformer, Action, Shooter |
Made with | Unity |
Tags | 2D, Atmospheric, Pixel Art, Short, Singleplayer, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Color-blind friendly, High-contrast |
Development log
- V0.2 || POST JAM UPDATEDec 31, 2023
- V0.1Dec 09, 2023
Comments
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I think the idea was there and I really liked the idea, the narrative and everything was really thought out. The game was a bit too difficult for me to finish. I would have liked checkpoints for example. I think this could be a really neat little story if all the bugs are ironed out and you add some sound controls etc.
I thought of adding checkpoints, but I underestimated the difficulty and planned to not do so thinking that it will be "too easy" for anyone to die.
The narrative and the visuals alone took me 7 days to make. I should've been a bit more careful with time.
Thank you for the constructive criticism, I will definitely turn this into a good game.
Another point of feedback is that you'll have to do something about the enemy visibility. Because you have no clue where they are when they are behind a tree and could be dieing from an "unknown" source.
There is a player hurt sound effect, but I guess that is not enough. So this means i will have to make an animation for enemy attack. If you got far enough though, you would've encountered a new type of enemy - bears. They have a proper attack animation and are not as glitchy. But that's the problem, not many have gone that far. The difficulty curve is quite unbalanced.
FISRT IMPRESSION: Gosh... It is glitchy.
At start, by going back, you restart the intro and lose the controls. E does not heal properly. The HUD is a mess and I did not understand at first how to shoot.
You are goddamn right. Stuff just breaks down right when you think you did enough. Well, it is what it is. Apologies for the terrible submission.