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I think the idea was there and I really liked the idea, the narrative and everything was really thought out. The game was a bit too difficult for me to finish. I would have liked checkpoints for example. I think this could be a really neat little story if all the bugs are ironed out and you add some sound controls etc. 

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I thought of adding checkpoints, but I underestimated the difficulty and planned to not do so thinking that it will be "too easy" for anyone to die. 

The narrative and the visuals alone took me 7 days to make. I should've been a bit more careful with time.

Thank you for the constructive criticism, I will definitely turn this into a good game. 

Another point of feedback is that you'll have to do something about the enemy visibility. Because you have no clue where they are when they are behind a tree and could be dieing from an "unknown" source.

There is a player hurt sound effect, but I guess that is not enough. So this means i will have to make an animation for enemy attack. If you got far enough though, you would've encountered a new type of enemy - bears. They have a proper attack animation and are not as glitchy. But that's the problem, not many have gone that far. The difficulty curve is quite unbalanced. 

FISRT IMPRESSION: Gosh... It is glitchy.
At start, by going back, you restart the intro and lose the controls. E does not heal properly. The HUD is a mess and I did not understand at first how to shoot. 

You are goddamn right. Stuff just breaks down right when you think you did enough. Well, it is what it is. Apologies for the terrible submission.